Game Change Log:
Alpha Version:
* Your hero file will unfortunately not be compatible with the new version due to some of the new updates.
C# Remastered Version
0.8.5.0: Minor fixes. 3/21/15. Download
0.8.3.6: Minor fixes. 3/19/15. Download
0.7.3.5: Minor fixes. 3/17/15. Download
0.6.0.3: More features added. 3/13/15. Download
0.5.0.2: First Decent Release. 3/12/15. Download
Java Version - No More Updates...
5.1*:Interface changes, tweaks, fixes. 3/12/14. Download
5.0*: Interface changes, tweaks, fixes. 3/9/14. Download
4.7*: Major interface changes. Minor tweaks and fixes. 2/13/14. Download
4.6*: Minor features added. 2/12/14. Download
4.5.1: Minor feature added. 2/12/14. Download
4.5: Minor fixes. 2/12/14. Download
4.4: New look, new features, minor fixes. 2/10/14. Download
4.3.2: Bug fixes. 2/9/14. Download
1.1*: Multiple fixes. 12/30/13. Download
Alpha Version:
* Your hero file will unfortunately not be compatible with the new version due to some of the new updates.
C# Remastered Version
0.8.5.0: Minor fixes. 3/21/15. Download
- Fixed some minor bugs.
- Added a few minor things.
0.8.3.6: Minor fixes. 3/19/15. Download
- The anti-status items now work all of the time.
- Added a Debug Menu option when you use the hero name "cheat".
- Also added the ability to add a random weapon/item when using the "cheat" mode.
- Fixed a couple of dialog box typos.
- Fixed the weapon duplication bug.
0.7.3.5: Minor fixes. 3/17/15. Download
- Fixed some minor bugs.
- You cannot walk on water now.
- Made the GUI look the same throughout the game.
- You can now check/manage you inventory during a battle.
0.6.0.3: More features added. 3/13/15. Download
- Game is about 90% re-coded.
- You can move the character around now, it was a lot easier to implement then I thought.
- I have removed the battle button since you can enter a random battle out in the grass.
- I am aware of some small bugs that I will fix after I about finished with converting the game.
- Know bugs include: Weapon duplication, inventory count inflation, walking on water.
0.5.0.2: First Decent Release. 3/12/15. Download
- Most of the Store, Inventory, and Battle screens work.
- Game is about 70% re-coded.
- Character movement is non functioning and will probably be the last thing I finish.
Java Version - No More Updates...
5.1*:Interface changes, tweaks, fixes. 3/12/14. Download
- Added the map to the main screen.
- Fixed the enemy spawns.
- I forgot to update the shop current money display after purchase, that is fixed now.
- I do know that the player location jumps far when leaving town, I will look at that later.
5.0*: Interface changes, tweaks, fixes. 3/9/14. Download
- The entire interface has been redesigned to look more organized.
- The store and inventory screens now have weapons and items separated by tabs.
- The store screen now has a running total of the cost for the items selected.
- I have adjusted the money payout, hopefully for the best.
- I have adjusted the amount of health you receive if you die during battle.
- I have implemented a three class system that I will add to later. Right now they just have different starting weapons.
- When loading your game save instead of typing the name of the hero, you can now select the saved game from a dialog box.
- I have implemented a system that reads the color data from the map to determine various things, one being now depending on the color of the grass there is a different chance to be attacked.
- Known Bug: I am still working on the collision detection with the water and other objects but I am having decent success with the color detection system.
- I am getting ready to add quests and a story line. Also eventually there will be separate maps for the mountains, forest, and desert.
4.7*: Major interface changes. Minor tweaks and fixes. 2/13/14. Download
- Redesigned the Inventory screen and Store... Now you click on the item from the list and then use the action buttons to perform the desired actions.
- Added a rest feature when in town. Limited to a few uses at a time. Counter will reset as you travel and battle.
- Limited the number of times you can refresh the items in the store. As with the rest feature there is a counter that will reset as you travel and battle.
- Increase the chance of the potions working, now the lowest has an 85% chance to work.
- Fixed a glitch with the inventory slot counter not working properly.
- Fixed the font to be unified across all screens.
4.6*: Minor features added. 2/12/14. Download
- If you are level 3 or higher when you use the repair weapon feature if your weapon health becomes 0 it will not break.
- Added information to let the user know why the inventory is full and how many slots are left.
- Added a chance for random loot when traveling.
4.5.1: Minor feature added. 2/12/14. Download
- Added the ability to save without quitting.
4.5: Minor fixes. 2/12/14. Download
- Tweaked the enemy stats.
- Changed the amount of money that you receive at the end of the battle.
- Fixed a glitch where you could win and lose a battle at the same time.
- Fixed an issue where if you attacked with your fists, your health could drop below 0.
- Increased the level cap to 16.
4.4: New look, new features, minor fixes. 2/10/14. Download
- The look of the interface has changed.
- Blocked off some parts of the map that are not accessible yet.
- When you travel to "Courtshore Village" you can travel to "Falconlake City" and back by boat.
4.3.2: Bug fixes. 2/9/14. Download
- Added the "Are you sure you want to quit dialog.
- Fixed the Inventory Full message when purchasing items or weapons.
- Changed the "Clear Battle Log" button to show "Clear Travel Log"
- Added a testing menu, on the Explore screen, click the text "Weapon Stats" to enable the menu.
- Fixed the weapon not breaking bug.
- Also fixed a bug where when battling an enemy in might tell you that you were hurt by the enemy and your new stat was "Normal".
- Adjusted the Item: "Health Increase" to increase health with respect to the hero's level.
- Fixed the hero's movement.
- Combined all of the winning dialog boxes into one.
- Now your travel log saves when you enter a battle.
- I forgot to enable enemies, they are now enabled.
- Now when you reach the water below the bridge you will not be allowed to travel further in the direction of the barrier.
- Status (Poison, Burn, Paralyze, Sleep, Confusion, and Normal) has now been added back into the game and will effect you in battle.
- Fixed some of the points on the map to be more accurate.
- Adjusted enemy attack to be random each time you attack.
- You can now travel between cities but only if you have been to them previously.
- Minor interface tweaks.
- Balanced the enemy health and attack based on level. You also now get more money based on how hard it was to kill the creature.
- Weapons and Items have more random prices.
- The number of items will change based on if you are in a town, village, or city.
- You can only shop at the store if you are in a town.
- Increased the level cap to 10.
- Added a map that shows the players location in the world. You can travel anywhere on the map, will create boundaries later.
- The town names appear on the map as well as the player name.
- Also added two new items: Weapon Inventory Increase and Item Inventory Increase. These will increase their respective inventories by 1.
- Full travel will be added shortly.
- Changed the way that Weapons and Items are stored, instead of being stored as a line of text in a list they are now stored as individual complete objects. This increases performance, reliability, and accuracy.
- Re-coded most of the program to increase performance.
- When a weapon breaks, the next weapon in the inventory will equip itself.
- The stats boxes now update automatically without having to click refresh.
- The inventory now only displays items and weapons. Does not show empty slots or locked slots. Will tell you if the inventory is full when adding items.
- The starting weapon is now the same every time a new game is started.
- Removed the items "Level Increase" and "Repel". Will add them when they are ready.
- All of the items are usable now.
- Minor game balancing.
- Fixed minor interface and message issues.
- When clicking the close button in the Inventory screen or Store screen, the program does not end now.
- Fixed a glitch in the Inventory screen when using an item in the first slot.
- Added Items to the store.
- Added personal funds display on the store screen.
- Added error message if you try to buy a weapon or item and you don't have enough money.
- Scaled the enemy difficulty to the hero's level.
- Fixed an issue with enemy health generation.
- Changed the exp required for leveling up, new requirements are:
- Each level up now increases the hero's attack points.
- Item usage has been introduced. You can now use the "Health Potions".
- Added the Store, you can buy weapons now, items are coming soon.
- Added the ability to sell weapons in the inventory screen.
- Re-balanced the weapons to reflect their metal/wooden modifiers.
- Minor interface changes.
- Increased max weapon inventory size in relation to your hero's level/exp.
- Added messages about incorrect inventory moves.
- Introduced the leveling system up to level 6:
1.1*: Multiple fixes. 12/30/13. Download
- Added an about message on the main menu.
- Re-balanced the random battle encounters on the explore screen.
- Added messages for "Repair Weapon" , "Switch weapon", and "Try to escape"
- Disabled buttons that do not work.
- Changed the "Hero not loaded" message to be more clear.
- Minor interface changes.